Sid Meier's Psychology of Game Design
What it is
Civilization creator Sid Meier's GDC 2010 talk on applying psychology to game design. He discusses player perception, randomness, and win states, and why designers must account for how players experience events.
Why Hacker News recommends it
HN people cite it when discussing perceived randomness, luck and player experience in games, and say more designers should heed it.
- 4 people recommended it
- 4 different months
- 1 strong recommendations
- first 2016, last 2019
What HN commenters said
“More people need to listen to what Sid Meier has said on this.”
Sid Meier on games and win states.
mlindner, 2018-12 · Strong recommendation · in “Sandspiel – A falling sand game built in Rust and WebGL”
“Sid Meier gave a talk at the GDC”
Sid Meier on negative random events and player experience.
timo614, 2016-10 · Recommendation · in “What Sid Meier’s Video Game Empire Got Right and Wrong About ‘Civilization’”
“You might enjoy these videos as well”
Sid Meier on engineering luck in games.
codetrotter, 2019-03 · Recommendation · in “How Designers Engineer Luck Into Video Games (2017)”
“This talk by Sid Meier is a good description of the problem of true randomness, from a game perspective”
Good description of true randomness problem from a game perspective.
ringshall, 2019-07 · Recommendation · in “Ask HN: Why are modern music players so bad at playing music in random order?”
Excerpts from Hacker News comments, linked to the originals. Summaries and labels were written by a language model from those comments.
Topics: sid meier, gdc, randomness, player psychology, civilization
Also recommended by the same people
talkAntonin Scalia - On American ExceptionalismAmericanRhetoric.com · 12 HN recommenders · 2019–2025
talkUSENIX ATC '21/OSDI '21 Joint Keynote Address-It's Time for Operating Systems to Rediscover HardwareUSENIX · 12 HN recommenders · 2021–2026
interviewStarbase Tour with Elon Musk [PART 1 // Summer 2021]Everyday Astronaut · 11 HN recommenders · 2021–2024
talkClassic Game Postmortem: Sid Meier's CivilizationGDC Festival of Gaming · 4 HN recommenders · 2017–2021
demoDemo: Base language, compile-time executionJonathan Blow · 1 HN recommender · 2015–2022
talkScale By The Bay 2018: Bryan Cantrill, Rust and Other Interesting ThingsFunctionalTV · 5 HN recommenders · 2021–2024
talkClassic Game Postmortem: Ultima OnlineGDC Festival of Gaming · 5 HN recommenders · 2018–2024
talk8 Bit & '8 Bitish' Graphics-Outside the BoxGDC Festival of Gaming · 13 HN recommenders · 2018–2026