Did Nintendo really forget to Optimize Super Mario 64 ? | MVG
What it is
Modern Vintage Gamer examines the claim from the Super Mario 64 decompilation project that the game shipped unoptimized, and puts it in the context of 1996 N64 development.
Why Hacker News recommends it
Recommended as a well-researched rebuttal of the idea that Nintendo simply forgot an optimization flag.
- 3 people recommended it
- 3 different months
- 2 strong recommendations
- first 2020, last 2022
What HN commenters said
“I found this nothing short of amazing.”
Documentary segment on byte-identical decompilation of Super Mario 64
gonzus, 2020-03 · Strong recommendation · in “The Reconstruction of ZZT”
“ModernVintageGamer did a video discussing the topic that's pretty well-researched”
Well-researched debunking of the forgotten optimization flag claim
hbn, 2022-04 · Strong recommendation · in “Overhauling Mario 64's code to reach 30 FPS and render 6x faster on N64 [video]”
“Vintage Gamer has a good video about this.”
Explains why SM64 shipped without compiler optimization
semi, 2020-09 · Recommendation · in “Super Mario Bros. 3 in 3 Minutes – World Record Speedrun Explained [video]”
Excerpts from Hacker News comments, linked to the originals. Summaries and labels were written by a language model from those comments.
Topics: super mario 64, n64, decompilation, compiler optimization, retro gaming
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