How I implemented MegaTextures on real Nintendo 64 hardware
What it is
James Lambert demos a MegaTexture-style technique running on real Nintendo 64 hardware, built for an N64Brew game jam. It streams high-resolution textures onto stained-glass scenes on the console.
Why Hacker News recommends it
Pointed to as an impressive technical N64 homebrew demo showing unexpectedly high-res textures.
- 2 people recommended it
- 2 different months
- 0 strong recommendations
- first 2023, last 2026
What HN commenters said
“James is like Kaze [3] and builds incredible N64 demos [4] and technical videos about them.”
Incredible N64 demos and technical videos by James Lambert.
echelon, 2024-03 · Recommendation · in “VR Powered by N64 [video]”
“The textures look uncharacteristically high res”
Texture streaming on N64 with surprisingly high-res textures.
cubefox, 2026-03 · Recommendation · in “I Built an Open-World Engine for the N64 [video]”
Excerpts from Hacker News comments, linked to the originals. Summaries and labels were written by a language model from those comments.
Topics: megatextures, n64, texture streaming, retro graphics, game jam
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