Crafting A Tiny Open World: A Short Hike Postmortem
What it is
Adam Robinson-Yu's GDC 2020 talk on how he shelved a big project to prototype what became A Short Hike. He covers the solo development process and technical choices like a pixel shader over low-poly models.
Why Hacker News recommends it
HN people cite it for solo-dev inspiration and for the rendering technique behind the game's look.
- 1 people recommended it
- 1 different months
- 0 strong recommendations
- first 2020, last 2022
What HN commenters said
“You might want to watch this for inspiration”
Postmortem on single-developer struggles and success.
butz, 2020-12 · Recommendation · in “Ask HN: I'm quitting my job, will create a game – any advice?”
Excerpts from Hacker News comments, linked to the originals. Summaries and labels were written by a language model from those comments.
Topics: a short hike, gdc, solo development, pixel shader, game design
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