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MMO Economies - Hyperinflation, Reserve Currencies & You! - Extra Credits

Extra Credits · explainer · Watch on YouTube

What it is

An Extra Credits episode on how MMO economies get overrun by inflation when players can mint unlimited gold by killing monsters. It covers approaches borrowed from real-world economics, such as anchoring or pegging currency, as alternatives to simple gold sinks.

Why Hacker News recommends it

Cited in game-economy threads as a clear explanation of why vendor-sellable loot causes hyperinflation and how designers counter it.

  • 1 people recommended it
  • 1 different months
  • 0 strong recommendations
  • first 2016, last 2020

What HN commenters said

  1. “Extra creditz just published an excellent video on why auto-generated vendor-sellable items lead to hyperinflation under most circumstances”

    Explains why vendor-sellable items cause hyperinflation and how to avoid it.

    sdrinf, 2016-11 · Recommendation · in “Hammercoin – A Bitcoin-fueled game”

Excerpts from Hacker News comments, linked to the originals. Summaries and labels were written by a language model from those comments.

Topics: mmo, inflation, virtual currency, gold sinks, game design

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