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Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 2

Digital Dragons · talk · Watch on YouTube

What it is

A Remedy engineer explains how Alan Wake 2 moved to a GPU-driven rendering pipeline built on mesh shaders, culling and rendering meshlets for dense vegetation on PS5 and Xbox Series consoles.

Why Hacker News recommends it

HN points to it as a detailed production example of mesh shaders and GPU-driven rendering, though some find it daunting.

  • 2 people recommended it
  • 1 different months
  • 0 strong recommendations
  • first 2024, last 2025

What HN commenters said

  1. “A related talk of using Mesh shaders for Alan Wake 2”

    Related talk on mesh shaders in Alan Wake 2

    dagmx, 2024-10 · Recommendation · in “Mesh Shaders – The Future of Rendering [video]”

  2. “Good explanation and demo of mesh shading”

    neomantra, 2024-10 · Recommendation · in “Drawing Graphics on Apple Vision with the Metal Rendering API”

Excerpts from Hacker News comments, linked to the originals. Summaries and labels were written by a language model from those comments.

Topics: mesh shaders, meshlets, alan wake 2, culling, game engines

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