Topics › Games & Game Development
Best Game programming & engines videos, as recommended on Hacker News
99 videos about game programming & engines that Hacker News commenters keep recommending, mentioned between 2010 and 2026. Mostly talk, demo, interview. Channels that come up most: GDC Festival of Gaming, Molly Rocket, Ars Technica, Rust Programming Language. Sorted by how consistently HN recommended them over the years.
The most recommended is Overwatch Gameplay Architecture and Netcode: HN treats it as the best real-world AAA example of ECS and game netcode, and cites it constantly in discussions of data-oriented design.
talkOverwatch Gameplay Architecture and NetcodeGDC Festival of Gaming · 16 HN recommenders · 2019–2025
talkRustConf 2018 - Closing Keynote - Using Rust For Game Development by Catherine WestRust Programming Language · 9 HN recommenders · 2018–2023
talkA Deep Dive into Nanite Virtualized GeometrySIGGRAPH Advances in Real-Time Rendering · 7 HN recommenders · 2021–2026
interviewHow Crash Bandicoot Hacked The Original Playstation | War Stories | Ars TechnicaArs Technica · 13 HN recommenders · 2020–2026
talkJonathan Blow - How to program independent games - CSUA SpeechAlexandre Franco · 9 HN recommenders · 2015–2026
talkIdeas about a new programming language for games.Jonathan Blow · 7 HN recommenders · 2014–2025
talkExploring the Tech and Design of NoitaGDC Festival of Gaming · 7 HN recommenders · 2020–2026
talkCasey Muratori – The Big OOPs: Anatomy of a Thirty-five-year Mistake – BSC 2025Better Software Conference · 11 HN recommenders · 2025–2026
talkMiguel de Icaza: Swift Godot: Fixing the Multi-million dollar mistake #GodotCon2023Godot Engine · 6 HN recommenders · 2023–2026
talkQuakeCon 2012 - John Carmack KeynoteQuakeCon Official · 6 HN recommenders · 2012–2018
tutorialCreating a Doom-style 3D engine in CBisqwit · 3 HN recommenders · 2015–2019
demoInteractive programming Flappy Bird in ClojureScriptBruce Hauman · 6 HN recommenders · 2015–2020
talkDOOM: Behind the MusicGDC Festival of Gaming · 4 HN recommenders · 2017–2023
talkWhy can't you multiply vectors?Freya Holmér · 9 HN recommenders · 2023–2025
talkRobocalypse Now: Using Deep Learning to Combat Cheating in Counter-Strike: Global OffensiveGDC Festival of Gaming · 5 HN recommenders · 2021–2025
talkAlex Evans at Umbra Ignite 2015: Learning From FailureMedia Molecule · 7 HN recommenders · 2017–2026
demoMock Interview with Shawn McGrathMolly Rocket · 6 HN recommenders · 2017–2023
talkEPC2018 | Wave Function Collapse in Bad North | Oskar StalbergBUas Games · 4 HN recommenders · 2020–2024
demoTomorrow Corporation Tech Demoretrogameinternals · 5 HN recommenders · 2023–2026
talkI Shot You First: Networking the Gameplay of Halo: ReachGDC Festival of Gaming · 4 HN recommenders · 2022–2025
talkJohn Carmack's keynote at Quakecon 2013 part 4Kostiantyn Kostin · 5 HN recommenders · 2013–2025
talk8 Frames in 16ms: Rollback Networking in Mortal Kombat and Injustice 2GDC Festival of Gaming · 4 HN recommenders · 2020–2025
lectureImmediate-Mode Graphical User Interfaces - 2005Casey Muratori · 5 HN recommenders · 2017–2024
talkThe Road to PS5PlayStation · 6 HN recommenders · 2020–2023
demo.kkrieger - The FPS Game in 96KB (Full Gameplay)Daniel Hands · 3 HN recommenders · 2013–2026
interviewHow Myst Almost Couldn't Run on CD-ROM | War Stories | Ars TechnicaArs Technica · 4 HN recommenders · 2020–2024
tutorialIntro to C on Windows - Day 1Molly Rocket · 4 HN recommenders · 2014–2022
talkPitfall Classic Postmortem With David Crane Panel at GDC 2011 (Atari 2600)GameSpot · 4 HN recommenders · 2013–2025
talkGDC 2018: John McDonald (Valve) - Using Deep Learning to Combat Cheating in CSGOmax4warn · 5 HN recommenders · 2018–2026
demoSimulating an Entire Car Engine (yes, it makes noise)AngeTheGreat · 4 HN recommenders · 2023–2025
talkHerbert Wolverson - Procedural Map Generation TechniquesRoguelike Celebration · 4 HN recommenders · 2021–2022
explainerSurface-Stable Fractal Dithering Explainedrunevision · 3 HN recommenders · 2025–2026
explainerWalls, Floors, & CeilingsUncommentatedPannen · 3 HN recommenders · 2017–2018
documentaryHalf-Life 2: 20th Anniversary DocumentaryValve · 3 HN recommenders · 2024–2025
demoPlaying a Neural Network's version of GTA V: GAN Theft Autosentdex · 3 HN recommenders · 2021–2025
explainerSuperpositions, Sudoku, the Wave Function Collapse algorithm.Martin Donald · 3 HN recommenders · 2021–2022
talkProcedurally Crafting Manhattan for Marvel's Spider-ManGDC Festival of Gaming · 3 HN recommenders · 2019–2022
talkQuakeCon 2011 - John Carmack KeynoteQuakeCon Official · 3 HN recommenders · 2011–2018
tutorialHandmade Hero Day 001 - Setting Up the Windows BuildMolly Rocket · 3 HN recommenders · 2017–2021
demoDeepmind artificial intelligence @ FDOT14Elizr · 2 HN recommenders · 2014–2016
talkJohn Carmack Keynote - Quakecon 2013IGN · 3 HN recommenders · 2014–2021
talk#Gamelab2018 - Jon Blow's Design decisions on creating Jai a new language for game programmersGamelab Conference · 3 HN recommenders · 2018–2023
commentaryRant: Entity systems and the Rust borrow checker ... or something.Jonathan Blow · 3 HN recommenders · 2018–2025
demoNew Voxel Engine Reveal - Crystal Islands ExperimentJohn Lin · 2 HN recommenders · 2021–2025
interviewJohn Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets | Lex Fridman Podcast #309Lex Fridman · 3 HN recommenders · 2022–2024
talkBob Nystrom - Is There More to Game Architecture than ECS?Roguelike Celebration · 3 HN recommenders · 2020–2026
talkAnimation Bootcamp: An Indie Approach to Procedural AnimationGDC Festival of Gaming · 4 HN recommenders · 2021–2026
explainerExclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray TracingDigital Foundry · 3 HN recommenders · 2021–2025
talkProcedural World Generation of Ubisoft’s Far Cry 5 | Etienne Carrier | Houdini HIVE UtrechtHoudini · 3 HN recommenders · 2019–2022
talkClassic Game Postmortem: Alone in the DarkGDC Festival of Gaming · 3 HN recommenders · 2019–2023
tutorialThe Joy of Programming in Jai - Part 1: Hello WorldNuno Afonso · 3 HN recommenders · 2020–2021
courseShader Basics, Blending & Textures • Shaders for Game Devs [Part 1]Freya Holmér · 3 HN recommenders · 2021–2025
talkRacketCon 2013: Dan Liebgold - Racket on the Playstation 3? It's Not What you Think!Racket · 3 HN recommenders · 2014–2022
talkZach Oakes - Making Games at Runtime with ClojureClojureTV · 2 HN recommenders · 2015–2017
talkData Oriented GUI in Rust by Raph Levien - Bay Area Rust MeetupRust Programming Language · 2 HN recommenders · 2018–2020
talkCppCon 2014: Jeff Preshing "How Ubisoft Develops Games for Multicore - Before and After C++11"CppCon · 2 HN recommenders · 2015–2021
interviewCrash Bandicoot Co-Creator Andy Gavin: Extended Interview | Ars TechnicaArs Technica · 4 HN recommenders · 2020–2024
talkPitfall: A Classic Game PostmortemGDC Festival of Gaming · 2 HN recommenders · 2021–2024
podcastJoe Rogan Experience #1342 - John CarmackPowerfulJRE · 3 HN recommenders · 2019–2020
documentaryThe Story of Another World on the Amiga | MVGModern Vintage Gamer · 2 HN recommenders · 2022–2023
interviewHandmadeCon 2015 - Pat WyattMolly Rocket · 2 HN recommenders · 2016–2023
demoiMUSE Demonstration 2 - Seamless TransitionsPeter Silk (KestrelPi) · 2 HN recommenders · 2021–2025
talkThe Implementation of Rewind in BraidGDC Festival of Gaming · 2 HN recommenders · 2018–2023
demoMarble Marcher - A Fractal Physics GameCodeParade · 2 HN recommenders · 2020–2024
talkJonathan Blow - Jai Demo and Design Explanation (KEYNOTE) - UpdatedLambdaConf · 2 HN recommenders · 2025–2026
demoCreating Prelude of the ChamberedNizzotch · 2 HN recommenders · 2015–2026
talkDennis Gustafsson – Parallelizing the physics solver – BSC 2025Better Software Conference · 2 HN recommenders · 2025–2026
interviewHow Command & Conquer: Tiberian Sun Solved Pathfinding | War Stories | Ars TechnicaArs Technica · 2 HN recommenders · 2020–2026
tutorialHandmade Hero Day 021 - Loading Game Code DynamicallyMolly Rocket · 2 HN recommenders · 2021–2024
demoThe Matrix Awakens: An Unreal Engine 5 ExperienceUnreal Engine · 2 HN recommenders · 2021–2023
demoMaking MetagunNizzotch · 2 HN recommenders · 2010–2015
explainerTomb Raider on the Nintendo Game Boy Advance is incredible | MVGModern Vintage Gamer · 2 HN recommenders · 2022–2022
talk2021: Year of the Linux Gaming Desktop - Andrew KelleyZig SHOWTIME · 2 HN recommenders · 2021–2024
demoUnity DOTS vs Handbuilt: Sample ProjectNick Caston · 1 HN recommender · 2020–2021
explainerFinding the BEST sine function for Nintendo 64Kaze Emanuar · 2 HN recommenders · 2023–2026
talkHandmadeCon 2016 - History of Software Texture Mapping in GamesMolly Rocket · 2 HN recommenders · 2021–2022
commentaryJonathan Blow on scripting languagesJeru Sanders · 1 HN recommender · 2020–2022
talkGuiltyGearXrd's Art Style : The X Factor Between 2D and 3DGDC Festival of Gaming · 2 HN recommenders · 2019–2025
demoIs a round Minecraft world possible?Jeija · 2 HN recommenders · 2016–2025
talkThe Early Days of id SoftwareGDC Festival of Gaming · 1 HN recommender · 2017–2023
explainerHow the Minecraft Title Screen Seed was FoundSalC1 · 1 HN recommender · 2020–2024
demoUnreal Engine 4 - GT.TV Exclusive Development WalkthroughGameTrailers · 1 HN recommender · 2015–2016
demoFeature Discovery Series Episode 3: AerodynamicsMicrosoft Flight Simulator · 1 HN recommender · 2020–2021
demoFaking RTX Global Illumination vs. RTX | 100% Ray-Traced Game, Pt 1Gamers Nexus · 1 HN recommender · 2019–2019
talkReboot Develop 2017 - Jonathan Blow, Thekla Inc. / Making Game Programming Less TerribleReboot Develop · 1 HN recommender · 2019–2020
talkErik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 2Digital Dragons · 2 HN recommenders · 2024–2025
talkGoogle I/O 2011: Kick-Ass Game Programming with Google Web ToolkitGoogle for Developers · 1 HN recommender · 2011–2018
talkWhat VR Could, Should, and Almost Certainly Will Be within Two Years (Steam Dev Days 2014)Steamworks Development · 1 HN recommender · 2014–2017
talkGame Development with SDL 2.0 (Steam Dev Days 2014)Steamworks Development · 1 HN recommender · 2015–2020
demoNotch Coding Minicraft!simme337 · 1 HN recommender · 2012–2022
talkIRDC US 2015 - Brian Bucklew, Data-Driven Engines of Qud and SproggiwoodLogo “ND” Surströmming · 1 HN recommender · 2022–2024
newsResident Evil Village PC DRM: Cracked Code Really Does Run Better - ConfirmedDigital Foundry · 1 HN recommender · 2021–2024
talkKilling the Walk MonsterMolly Rocket · 1 HN recommender · 2021–2025
talkAlen Ladavac - Taking CI and automated testing seriously - WebCamp Zagreb 2018WebCamp Zagreb · 1 HN recommender · 2020–2022
talkRendering Tiny Glades With Entirely Too Much Ray MarchingGraphics Programming Conference · 1 HN recommender · 2024–2025
talkWill Wright GDC 2005 Spore (The Future of Content) RemasteredZeusmonomon · 1 HN recommender · 2023–2026
interviewHandmadeCon 2015 - Mike ActonMolly Rocket · 1 HN recommender · 2017–2024
talkMultithreading the Entire Destiny EngineGDC Festival of Gaming · 1 HN recommender · 2017–2022
demo800+ days of Minecraft in 8 minutesMinecraft · 1 HN recommender · 2016–2023