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Multithreading the Entire Destiny Engine

GDC Festival of Gaming · talk · Watch on YouTube

What it is

A 2015 GDC talk by Bungie's Barry Genova on how Destiny's engine was restructured into a job graph with limited thread pre-emption. It is aimed at programmers of demanding game engines.

Why Hacker News recommends it

HN points to it as a real-world example of game engine multithreading and of safety annotations in C.

  • 1 people recommended it
  • 1 different months
  • 0 strong recommendations
  • first 2017, last 2022

What HN commenters said

  1. “And another one on multithreading a cross platform game”

    Talk on multithreading a cross-platform game

    maccard, 2017-10 · Recommendation · in “How Unreal Renders a Frame”

Excerpts from Hacker News comments, linked to the originals. Summaries and labels were written by a language model from those comments.

Topics: job system, destiny, bungie, concurrency, gdc

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