Jonathan Blow on scripting languages
What it is
A 10-minute clip from a Jonathan Blow Twitch stream in which he argues that game engines do not really need separate scripting languages. He questions the value of embedded interpreters when the main language can do the job.
Why Hacker News recommends it
Cited in threads about Lua, embedded scripting, and game engines as a concise argument that scripting languages are redundant.
- 1 people recommended it
- 2 different months
- 0 strong recommendations
- first 2020, last 2022
What HN commenters said
“Jonathan Blow has a great explanation of this”
Blow explains why embeddable interpreters are redundant.
pipeline_peak, 2022-10 · Recommendation · in “Lua, a Misunderstood Language (2021)”
Excerpts from Hacker News comments, linked to the originals. Summaries and labels were written by a language model from those comments.
Topics: jonathan blow, scripting, game engines, embedded interpreters, language design
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