hackertube.io

Rendering Tiny Glades With Entirely Too Much Ray Marching

Graphics Programming Conference · talk · Watch on YouTube

What it is

A Graphics Programming Conference talk on how the game Tiny Glade renders meadows, trees and player-built castles. It covers real-time global illumination, tilt-shift depth of field, stable shadows with continuous time of day, ray marching and GPU-driven rendering on old hardware.

Why Hacker News recommends it

Cited as a talk full of rendering tricks, and as an example of what a small team can do with custom tech.

  • 1 people recommended it
  • 1 different months
  • 0 strong recommendations
  • first 2024, last 2025

What HN commenters said

  1. “There’s a recent tech talk about it which is full of wizardry”

    Tech talk on Tiny Glade full of rendering wizardry.

    MattRix, 2025-01 · Recommendation · in “VoxelSpace: Terrain rendering algorithm in less than 20 lines of code (2020)”

Excerpts from Hacker News comments, linked to the originals. Summaries and labels were written by a language model from those comments.

Topics: ray marching, global illumination, tiny glade, gpu-driven rendering, game engines

Also recommended by the same people