Herbert Wolverson - Procedural Map Generation Techniques
What it is
Herbert Wolverson's Roguelike Celebration 2020 talk surveying procedural map generation techniques, including integration of hand-crafted prefabs and vaults.
Why Hacker News recommends it
HN recommends it as a fun, informative survey of easy-to-implement dungeon generation methods from the author of the Rust roguelike tutorial.
- 4 people recommended it
- 4 different months
- 1 strong recommendations
- first 2021, last 2022
What HN commenters said
“My favorite from that collection on map generation is by Herbert Wolverson”
Walks through 5 or 6 easy-to-implement map generation techniques
kruffin, 2022-01 · Strong recommendation · in “Simple Dungeon Map Generation”
“I watched one of your talks about procedural generation[0] and really enjoyed it, thanks!”
Talk on procedural generation by the Rust book author
rudedogg, 2021-10 · Recommendation · in “Hands-On Rust: Effective Learning Through 2D Game Development and Play”
“has done an interesting talk[0] on procedural map generation”
Interesting talk on procedural map generation by the tutorial author
chungus, 2022-07 · Recommendation · in “Roguelike Tutorial in Rust (2019)”
“I recently saw a really fun and informative talk on procedural generation”
Fun, informative procedural generation talk from a community developer
arandomhuman, 2022-10 · Recommendation · in “A celebration of roguelike games”
Excerpts from Hacker News comments, linked to the originals. Summaries and labels were written by a language model from those comments.
Topics: procedural generation, roguelike, dungeon generation, game development, rust
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