Pitfall: A Classic Game Postmortem
What it is
David Crane's 2011 GDC postmortem of Pitfall, the classic Atari 2600 game. He explains how he created the game under the severe hardware limits of the console.
Why Hacker News recommends it
Recommended as an entertaining, technical look at squeezing a game into a tiny Atari 2600, told by the original developer.
- 2 people recommended it
- 2 different months
- 1 strong recommendations
- first 2021, last 2024
What HN commenters said
“I'm linking at the relevant timestamp, but the whole video is pure Atari 2600 goodness.”
Pitfall's creator explains it; pure Atari 2600 goodness.
netmare, 2024-04 · Strong recommendation · in “Inside the Super Nintendo cartridges”
“the GDC post-mortem of pitfall has some more info, and I found it pretty entertaining.”
GDC postmortem with more Pitfall details, entertaining.
canthonytucci, 2021-05 · Recommendation · in “How Atari 2600 Game Pitfall Builds Its World”
Excerpts from Hacker News comments, linked to the originals. Summaries and labels were written by a language model from those comments.
Topics: pitfall, gdc, retro games, postmortem, game programming
Also recommended by the same people
talkLexical Scanning in Go - Rob PikeGoogleFOSSSydney · 13 HN recommenders · 2012–2025
talkGoogle I/O 2012 - Go Concurrency PatternsGoogle for Developers · 9 HN recommenders · 2012–2025
talkOrigins of Go Concurrency style by Rob Pikejasonofthel33t · 3 HN recommenders · 2013–2025
explainerHow Analog Color TV Works: The BeginningsTechnology Connections · 2 HN recommenders · 2019–2026
talk8 Bit & '8 Bitish' Graphics-Outside the BoxGDC Festival of Gaming · 13 HN recommenders · 2018–2026
talkReverse emulating the NES to give it SUPER POWERS!suckerpinch · 12 HN recommenders · 2018–2025
talkThe Ultimate Game Boy Talk (33c3)media.ccc.de · 10 HN recommenders · 2017–2026
interviewHow Crash Bandicoot Hacked The Original Playstation | War Stories | Ars TechnicaArs Technica · 13 HN recommenders · 2020–2026