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Alex Evans at Umbra Ignite 2015: Learning From Failure

Media Molecule · talk · Watch on YouTube

What it is

Media Molecule's Alex Evans recounts the journey, including the failures, of finding the Dreams engine, based on his Siggraph 2015 talk. It covers the signed-distance-field and splat-based rendering approach and the artistic goals behind it.

Why Hacker News recommends it

HN calls it an inspirational must-see on SDF rendering and a favorite tech talk for graphics programmers.

  • 7 people recommended it
  • 6 different months
  • 1 strong recommendations
  • first 2017, last 2026

What HN commenters said

  1. “the Dreams presentation which is an inspirational must see”

    Inspirational Dreams presentation on SDF-based sculpting.

    stephomi, 2020-10 · Strong recommendation · in “A 3D sculpting web application”

  2. “Alex Evans (Media Molecule) Dreams talk is awesome.”

    Media Molecule's Dreams rendering talk on signed distance fields.

    Impossible, 2017-11 · Recommendation · in “Making WebGL Dance: How, Where, and What to Draw (2013)”

  3. “talk on developing the renderer for Dreams”

    Talk on developing the renderer for Dreams.

    Mr_P, 2018-04 · Recommendation · in “Ask HN: What is your favourite tech talk?”

  4. “uses constructive solid geometry and sparse distance fields to describe and manipulate 3d geometry”

    Detailed tech talk on Dreams' distance-field geometry.

    veli_joza, 2018-05 · Recommendation · in “How Voxels Became ‘The Next Big Thing’”

  5. “The Learning From Failure talk [2] was quite inspiring on lengths they went to achieve their artistic goals.”

    Inspiring talk on artistic goals driving Dreams' tech.

    jmiskovic, 2021-01 · Recommendation · in “Metaballs and Marching Squares”

  6. “excellent talk from 5 years ago”

    Talk that sparked interest in distance fields.

    rsp1984, 2021-01 · Recommendation · in “Raymarching Distance Fields (2008-2020 compilation)”

  7. “The Dreams team made a nice talk at SIGGRAPH 2015, if you want to check it out”

    Dreams team SIGGRAPH talk on their SDF engine.

    turtledragonfly, 2026-01 · Recommendation · in “I'm making a game engine based on dynamic signed distance fields (SDFs) [video]”

Excerpts from Hacker News comments, linked to the originals. Summaries and labels were written by a language model from those comments.

Topics: dreams, sdf, media molecule, siggraph, graphics, game engine

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