CppCon 2014: Jeff Preshing "How Ubisoft Develops Games for Multicore - Before and After C++11"
What it is
CppCon 2014 talk by Jeff Preshing on how Ubisoft Montreal developed games for multicore hardware, before and after C++11 concurrency support. It goes into atomics and lock-free programming in practice.
Why Hacker News recommends it
Recommended as a clear, practical introduction to atomics and lock-free programming in C++.
- 2 people recommended it
- 2 different months
- 1 strong recommendations
- first 2015, last 2021
What HN commenters said
“Jeff Preshing gave a really good introduction to atomics at CppCon 2014.[1]”
Clear introduction to atomics and lock-free programming
zamalek, 2015-02 · Strong recommendation · in “Comparison: Lockless programming with atomics in C++ 11 vs. mutex and RW-locks”
“For those interested in the implementation of atomic operations see Jeff Preshing's”
Explains how atomic operations are implemented
dougbinks, 2015-08 · Recommendation · in “Implementing a lightweight task scheduler in C++”
Excerpts from Hacker News comments, linked to the originals. Summaries and labels were written by a language model from those comments.
Topics: c++11, atomics, multicore, game engines, concurrency
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