RacketCon 2013: Dan Liebgold - Racket on the Playstation 3? It's Not What you Think!
What it is
Dan Liebgold of Naughty Dog gives a RacketCon 2013 keynote on using Racket in PlayStation 3 game development. He explains the Racket-based DSLs used for game data and scripting, which replaced the studio's earlier GOAL-based toolchain.
Why Hacker News recommends it
HN cites it whenever Lisp in games, Naughty Dog or Racket in production comes up, as the main first-hand account.
- 3 people recommended it
- 3 different months
- 0 strong recommendations
- first 2014, last 2022
What HN commenters said
“Interesting to hear how they replaced GOAL in their toolchain.”
Naughty Dog replacing GOAL with Racket in their toolchain
kevingadd, 2014-04 · Recommendation · in “Racket on the Playstation 3? It's Not What you Think [video]”
“There's a talk by one of the engine devs at RacketCon from a few years ago on youtube about how they use these DSLs”
How Naughty Dog's Racket DSLs work and originated
steinuil, 2019-01 · Recommendation · in “Halo was written with a Lisp dialect called blamscript (2014)”
“Related talk by Dan Liebgold from Naughty Dog, at RacketCon 2013”
Liebgold explains the Racket-based DC language for The Last of Us
neilv, 2022-01 · Recommendation · in “OpenGOAL: Port of Jak and Daxter, written in GOAL, a custom Lisp by Naughty Dog”
Excerpts from Hacker News comments, linked to the originals. Summaries and labels were written by a language model from those comments.
Topics: racket, naughty dog, lisp, dsl, game scripting, playstation 3
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