hackertube.io

RacketCon 2013: Dan Liebgold - Racket on the Playstation 3? It's Not What you Think!

Racket · talk · Watch on YouTube

What it is

Dan Liebgold of Naughty Dog gives a RacketCon 2013 keynote on using Racket in PlayStation 3 game development. He explains the Racket-based DSLs used for game data and scripting, which replaced the studio's earlier GOAL-based toolchain.

Why Hacker News recommends it

HN cites it whenever Lisp in games, Naughty Dog or Racket in production comes up, as the main first-hand account.

  • 3 people recommended it
  • 3 different months
  • 0 strong recommendations
  • first 2014, last 2022

What HN commenters said

  1. “Interesting to hear how they replaced GOAL in their toolchain.”

    Naughty Dog replacing GOAL with Racket in their toolchain

    kevingadd, 2014-04 · Recommendation · in “Racket on the Playstation 3? It's Not What you Think [video]”

  2. “There's a talk by one of the engine devs at RacketCon from a few years ago on youtube about how they use these DSLs”

    How Naughty Dog's Racket DSLs work and originated

    steinuil, 2019-01 · Recommendation · in “Halo was written with a Lisp dialect called blamscript (2014)”

  3. “Related talk by Dan Liebgold from Naughty Dog, at RacketCon 2013”

    Liebgold explains the Racket-based DC language for The Last of Us

    neilv, 2022-01 · Recommendation · in “OpenGOAL: Port of Jak and Daxter, written in GOAL, a custom Lisp by Naughty Dog”

Excerpts from Hacker News comments, linked to the originals. Summaries and labels were written by a language model from those comments.

Topics: racket, naughty dog, lisp, dsl, game scripting, playstation 3

Also recommended by the same people