Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing
What it is
Digital Foundry's Alex Battaglia analyzes Metro Exodus Enhanced Edition, the first AAA game built around ray tracing. It covers the new global illumination, emissive lighting, DLSS and performance on AMD and Nvidia hardware.
Why Hacker News recommends it
HN recommends it as a good overview of what ray-traced lighting changes for developers and players.
- 3 people recommended it
- 3 different months
- 0 strong recommendations
- first 2021, last 2025
What HN commenters said
“is a good overview of why this is such a huge leap forward for developers and players alike.”
Overview of real-time global illumination benefits in games
caconym_, 2021-12 · Recommendation · in “Cornell McRay T'Racing”
“Here is a good video by Digital Foundry looking at Metro Exodus Enhanced edition with devtools.”
Shows what ray tracing is versus regular lighting
TiredOfLife, 2025-03 · Recommendation · in “Raytracing on Intel's Arc B580”
“DigitalFoundry made a nice video on it”
Analysis of a game rebuilt with RT-only lighting
Mawr, 2025-10 · Recommendation · in “AMD and Sony's PS6 chipset aims to rethink the current graphics pipeline”
Excerpts from Hacker News comments, linked to the originals. Summaries and labels were written by a language model from those comments.
Topics: ray tracing, global illumination, dlss, game graphics, metro exodus
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